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۶ کاربر مهمان
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پاسخ به: پیشنهادات و انتقادات بخش داستان نویسی | ||
![]() نام کاربری: Lucho.The.Great
نام تیم: بارسلونا
پیام:
۶۱,۷۳۰
عضویت از: ۱۴ مرداد ۱۳۸۴
از: تهران
طرفدار:
- بویان کرکیچ - یوهان کرویف - پرسپولیس - اسپانیا، آرژانتین - احمد عابدزاده، کریم باقری - فرانک ریکارد - افشین امپراطور گروه:
- لیگ فانتزی - کاربران عضو - مدیران کل
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نقل قول Anis نوشته:یه کارگاه داستان نویسی مجازی شرکت کرده بودیم، یهو یکی پرسید میشه از اثر یکی دیگه بدون ذکر نام نویسنده استفاده کنیم؟ تقریبا همون جریان شد بگو که با گلوله زدنش.
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عمری است دخیلم به ضریحی که نداری... |
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۷ تیر ۱۳۹۹
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پاسخ به: پیشنهادات و انتقادات بخش داستان نویسی | ||
![]() نام کاربری: Montazer_59
پیام:
۴,۲۷۸
عضویت از: ۱۷ شهریور ۱۳۹۲
از: جمهوری اسلامی ایران 🇮🇷
طرفدار:
- لیونل مسی - کرایف، ریوالدو، رونالدینیو، پویول، ژاوی و اینیستا - پرسپولیس - آلمان - انریکه، یورگن کلوپ - یحیی گل محمدی، برانکو، افشین قطبی گروه:
- کاربران عضو
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خب سوال اول الحمدالله بازخورد عالی داشت ![]() سوال دوم، میشه این داستان در قالب شعر بگیم؟
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۸ تیر ۱۳۹۹
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پاسخ به: پیشنهادات و انتقادات بخش داستان نویسی | ||
![]() نام کاربری: Raphael
پیام:
۸۷۲
عضویت از: ۳۰ مهر ۱۳۹۷
از: گیلان
طرفدار:
- لیونل مسی - کارلس پویول - استقلال - آرژانتین - علیرضا جهانبخش - لوئیز انریکه گروه:
- کاربران عضو - مترجمین اخبار - ویراستاران اخبار
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نقل قول سَیّد شایان نوشته:خب سوال اول الحمدالله بازخورد عالی داشت ![]() سوال دوم، میشه این داستان در قالب شعر بگیم؟ ![]() سید
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The Strongest Hearts Have The Most Scars |
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۸ تیر ۱۳۹۹
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پاسخ به: پیشنهادات و انتقادات بخش داستان نویسی | ||
![]() نام کاربری: Daughter.of.Eve
نام تیم: مالاگا
پیام:
۶,۹۵۲
عضویت از: ۲۰ مهر ۱۳۹۰
گروه:
- کاربران عضو - مدیران انجمن - مترجمین اخبار - لیگ فانتزی
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نقل قول علی ولی الله نوشته:نقل قول Anis نوشته:یه کارگاه داستان نویسی مجازی شرکت کرده بودیم، یهو یکی پرسید میشه از اثر یکی دیگه بدون ذکر نام نویسنده استفاده کنیم؟ تقریبا همون جریان شد بگو که با گلوله زدنش. ![]() تفنگ درآوردیم در آستانه شلیک بودیم که استاد جلومون رو گرفت و جواب داد آخه این چه سوالیه معلومه که نمیشه. ![]() نقل قول سَیّد شایان نوشته:خب سوال اول الحمدالله بازخورد عالی داشت ![]() سوال دوم، میشه این داستان در قالب شعر بگیم؟ ![]() نه
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۸ تیر ۱۳۹۹
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پاسخ به: پیشنهادات و انتقادات بخش داستان نویسی | ||
![]() نام کاربری: Lucho.The.Great
نام تیم: بارسلونا
پیام:
۶۱,۷۳۰
عضویت از: ۱۴ مرداد ۱۳۸۴
از: تهران
طرفدار:
- بویان کرکیچ - یوهان کرویف - پرسپولیس - اسپانیا، آرژانتین - احمد عابدزاده، کریم باقری - فرانک ریکارد - افشین امپراطور گروه:
- لیگ فانتزی - کاربران عضو - مدیران کل
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نقل قول سَیّد شایان نوشته:خب سوال اول الحمدالله بازخورد عالی داشت ![]() سوال دوم، میشه این داستان در قالب شعر بگیم؟ ![]() اگر شعر بگی که فرحی دو چندان نصیب حضرت ما کردهای. 😎 |
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عمری است دخیلم به ضریحی که نداری... |
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۱۰ تیر ۱۳۹۹
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پاسخ به: پیشنهادات و انتقادات بخش داستان نویسی | ||
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سلام دوستان شبکه اجتماعی کتابخوون چیزی شبیه اینستاگرام هست منتها با محوریت کتاب دانشجویان و خانم های خانه دار و دختران و پسران فعالیت میکنند و از طرفی دوره های رایگان داستانک نویسی - مرورنویسی کتاب - و حتی نوسندگی برگزار میکند میتوانید با عضویت در این رسانه اجتماعی برای خودتان گروه تشکیل دهید و دوستان خودتان را دعوت کنید |
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۲۹ آذر ۱۳۹۹
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U4N Reports on the Latest Helldivers 2 Hotfix | ||
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A fresh Helldivers 2 emergency update has arrived following the previous day's larger patch. Arrowhead Game Studios has pushed version 1.007.101 across PC and console platforms, with the primary goal of reducing crashes. Although the update is much smaller than the preceding patch, it directly addresses two technical problems that could unexpectedly terminate gameplay. Players working toward Helldivers 2 Medals can benefit from the increased stability when entering missions and interacting with important objectives. Two Important Crashes Are Addressed The first correction concerns Fullscreen mode. Opening terminals could previously cause the game to crash for some players, creating an especially frustrating interruption because terminals are frequently required during missions. Version 1.007.101 specifically fixes the crash associated with opening terminals in Fullscreen. Players using this display mode should therefore have a more stable experience when interacting with terminal-based objectives. The second fix targets superwide windows. Certain players using extremely wide window configurations encountered crashes under circumstances covered by the update. Arrowhead has now implemented a correction for this problem as well. These two fixes make up the entire formal fix section of the hotfix, demonstrating that the studio's immediate priority was stability rather than introducing another collection of gameplay changes. Input Problems Are Still Being Investigated The known-issues list shows that several technical problems remain. Microsoft IME users may currently be unable to enter Korean, Japanese, or Chinese characters in chat. Chinese and Japanese IME configurations can also interfere with movement and other controls during gameplay. For players who rely on these input methods, the problem extends beyond communication and can directly affect their ability to control a Helldiver. Another issue can occur after landing on an Automaton fabricator. When a player has high latency, the Helldiver may die after landing on the structure. The Campaigns menu can also be slightly cut off at certain resolutions. These problems remain under investigation and were not included among the corrections delivered with version 1.007.101. Mission Behavior Still Has Some Bugs Several gameplay issues are also being tracked. Some stratagem weapons can show incorrect call-in times on the ship interface or in missions, although Arrowhead notes that their actual call-in timing is unaffected. The game may occasionally generate a different mission type than the one selected. The R-4 Hyena can lose magazines when its reload animation is interrupted, while explosive effects may ragdoll Helldivers who are positioned behind terrain. Equipment previews have their own problem, with some attachments and statistics failing to update until the item is purchased and equipped. Melee kills are also not always recorded correctly in career or end-of-mission statistics. These issues do not necessarily prevent missions from being completed, but they can make the game's tracking systems less reliable. Visual and Stratagem Issues Continue Several presentation problems remain on the list. Dirt, oil, blood, and other visual effects can sometimes cover armor and helmets so heavily that they appear jet black. The “Operated By” text beneath the Super Destroyer name may not display the player's nickname. Hellpod Avoidance Areas can also behave inconsistently depending on the player's viewpoint. Red Beacon Stratagems may fail to follow a beacon after it moves. The MGX-42 Bullet Storm can display an incorrectly positioned muzzle flash, while the AR-59 Suppressor has not received its intended short-magazine buff and remains at its previous values. These details show that the developers are tracking both major and minor problems. Additional Combat Issues Are on the List The latest Illuminate enemies can clip through terrain and obstacles during High Value Assets missions. The Lumberer's Flamethrower may not apply damage correctly, while the “IX-Voidwalker” helmet can disappear from view during certain actions and camera angles. The Eagle Gas Airstrike currently has 50 demolition strength, above its intended value. These issues are expected to receive attention in future updates, while players planning their resource progression can keep cheap Helldivers 2 Samples in mind alongside normal mission rewards. Get the Helldivers 2 Medals you need from u4n.com and spend less time farming and more time improving your character, upgrading gear, and enjoying your next adventure. |
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امروز ۸:۴۴
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MapleStory Classic World Economy Guide — U4N Insights | ||
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The early economy of MapleStory Classic World can shape the experience of every class, especially when players begin thinking about equipment, ammunition, and upgrade costs. For anyone collecting MapleStory Classic World Items, understanding how class-specific expenses work is just as important as learning combat skills. Bandits and Assassins are particularly interesting because both belong to the Thief family, yet their resource demands are very different. Their damage potential can be impressive, but maintaining that performance requires careful planning. Bandits and Their Close-Range Challenge Bandits have the shortest attack range among the main early classes, which naturally makes positioning important. Fighting from such a close distance means players can receive more contact damage, particularly when facing stronger enemies. Trying to farm equipment from high-level monsters can therefore become inefficient because the character may spend more resources surviving the encounter than the drops are worth. Accuracy also works differently in this version, so players should not assume that older leveling habits will translate perfectly. Being technically capable of hitting a higher-level enemy does not necessarily mean the fight is economical. A strong drop table can look attractive, but the cost of potions and repeated damage can quickly reduce the practical value of the strategy. Savage Blow Provides Serious Damage Bandits do have a major offensive advantage through Savage Blow. The skill delivers extremely high single-target damage, making it one of the most powerful individual attacks available to the class. This gives Bandits a clear identity as characters that can concentrate enormous damage on one opponent. The drawback is its MP consumption. Savage Blow costs 28 MP, which can drain a Bandit's mana bar quickly when used repeatedly. Players therefore need to balance the desire for maximum damage with the ongoing cost of mana recovery. A Bandit who constantly relies on Savage Blow should expect to remain hungry for MP throughout regular grinding. Assassin Has a Built-In Ammunition Cost Assassins face a different kind of financial pressure. Throwing stars are an unavoidable part of the class, and players need to purchase and periodically recharge their ammunition. The initial sets received after becoming a Thief at level 10 cannot simply be treated as a permanent supply. Getting a basic ammunition setup can already require around 1,500 Mesos. Recharging later may not seem expensive on an individual basis, but repeated costs accumulate across long gaming sessions. Players who spend hours grinding will notice that even small recurring expenses eventually become part of their overall class budget. Claws Can Become a Major Expense Assassin economics also involve equipment. A claw is essential to the class, yet obtaining better claws can be considerably more complicated than simply visiting a shop. Crafting and player-to-player trading become important ways to acquire suitable upgrades. The Garnier obtained around level 10 provides an early option, but players eventually need to consider better equipment as their characters advance. If demand for Thief gear becomes high, obtaining desirable claws may require a significant amount of Mesos. This creates another expense layered on top of ammunition costs. Throwing Stars May Become Highly Valuable Throwing stars are another major part of the potential Assassin economy. If demand becomes strong while supply remains limited, desirable star sets could command substantial prices in player trading. Historically, valuable sets such as Steely could reach millions of Mesos in established economies. The exact prices in a new economy will depend on supply, demand, monster drops, crafting, and player behavior. It is therefore more useful to understand the economic forces than to assume that historical prices will repeat exactly. Planning Your Mesos Matters Both Thief classes can offer strong damage, but their costs are distributed differently. Bandits face high MP consumption and frequent close-range combat, while Assassins must budget for stars, recharges, claws, and other equipment. These differences make financial planning an important part of character progression. Players preparing for cheap MapleStory Classic World Mesos should consider their class's recurring expenses before committing their entire budget to equipment. A healthy reserve can make it easier to handle ammunition, potions, and future upgrades without interrupting the leveling process. |
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امروز ۸:۴۵
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Madden nfl 27 Rushing Stats Show a Wild Falcons Performance — U4N | ||
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The Madden NFL 27 simulation of Atlanta versus Green Bay reveals a fascinating difference between virtual rushing production and an AI-based projection. While Madden nfl 27 coins are relevant to the game's broader Ultimate Team economy, these statistics focus on the simulated matchup and the individual performances generated during the contest. Atlanta's rushing attack is where the two projections differ most dramatically. Madden produces an explosive 113-yard, two-touchdown performance from the player listed as “B. Robinson,” while the AI projection gives Atlanta's runners a much larger workload but considerably less production. Atlanta Finds Explosive Running Room The Madden simulation lists B. Robinson with 11 carries for 113 yards, averaging 10.2 yards per attempt. The line also includes two touchdowns and a remarkable 62-yard long run. One important detail should be preserved when discussing the statistic. The Madden screen identifies the player only as “B. Robinson,” and Atlanta has multiple Robinsons on its roster. Because the displayed information does not establish which Robinson received those carries, the safest approach is to retain the game's exact designation rather than assigning the performance to a particular player. The AI projection presents a substantially different picture. Bijan Robinson receives 18 carries for 82 yards and no touchdowns, while Brian Robinson Jr. records seven attempts for 29 yards. Atlanta therefore receives 25 combined carries from those two players but does not produce a rushing touchdown in the AI scenario. Green Bay Also Runs Effectively Green Bay's Madden rushing numbers are strong as well. MarShawn Lloyd leads the Packers with 15 attempts for 89 yards, averaging 5.9 yards per carry and scoring twice. His longest run reaches 48 yards. Jordan Love adds another 52 yards on just four attempts, producing an impressive 13.0-yard average. Chris Brooks contributes 30 yards on five carries and scores once, giving Green Bay three rushing touchdowns among its listed players. The AI projection is more evenly distributed. Lloyd receives 14 carries for 59 yards and one touchdown, while Kaleb Johnson has nine attempts for 40 yards. Love records four carries for 16 yards, matching Madden's four rushing attempts but producing substantially fewer yards. Comparing Workload and Efficiency The contrast is not simply about the number of carries. Atlanta's AI projection provides significantly more rushing opportunities to its primary backs, yet Madden generates much greater efficiency. The Madden B. Robinson line averages more than 10 yards per carry, largely because of the 62-yard breakaway run. The AI's projected Bijan Robinson line averages approximately 4.6 yards per attempt and does not include a touchdown. Green Bay shows a similar pattern, although less extreme. Lloyd receives nearly the same workload in both versions, but Madden gives him 89 yards and two touchdowns compared with 59 yards and one touchdown in the AI projection. Receiving Adds More Context The passing statistics also reveal some interesting details. Madden records all 18 of Jordan Love's completions and all 184 of his passing yards in the displayed receiving lines. Christian Watson leads Green Bay's visible receiving group with five catches for 68 yards, while Matthew Golden records six receptions for 46 yards. Tucker Kraft adds three catches for 39 yards, and Jayden Reed contributes one reception for 17 yards. For Atlanta, Zachariah Branch leads the visible receivers with five catches for 76 yards and one touchdown. Drake London adds four receptions for 56 yards, while Austin Hooper records two catches for 22 yards. Reading the Madden NFL 27 Numbers The visible Atlanta receiving lines account for 11 catches and 154 yards. Since Penix finishes with 15 completions for 199 yards, four additional receptions totaling 45 yards must belong to players below the visible portion of the statistical screen. That detail is useful because it prevents the visible table from being mistaken for Atlanta's complete receiving production. Together, the rushing and receiving numbers show how much the Madden simulation can differ from a statistical AI projection. Players following Ultimate Team may also encounter the separate question of how virtual resources fit into their roster-building plans, including Mut coins for sale. The rushing comparison itself, however, is best understood as a snapshot of one simulated game rather than a guaranteed real-world result. |
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امروز ۸:۴۷
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